Saturday, 14 June 2014

Vietnam Camo Ring.


            A few years ago I read about an interesting strategy of the Viet Cong and NVA to avoid discovery by enemy aircraft.  Foot soldiers would wear frameworks on their backs upon which local vegetation was arranged. When an enemy aircraft was spotted or heard the soldiers would drop to the ground and remain still. At a distance they would resemble a scattering of bushes.
            I think in the original description these frameworks were described as using chickenwire, although I now suspect I may be mistaken. I rather imagined them as looking like men carrying coracles.


            I have not been able to find any photos of a Vietnamese camouflage frame using a chicken wire. I did, however, come across this design, which is more compact and probably lighter and more practical. To quote this website that offers them for re-enactors:
            “The outer ring measures about 12" in diameter and the inner about 6". A sturdy bamboo cross bar stabilizes the frame. The secret of the rig is that each of the rings is actually a set of two rings bound together. Twigs and foliage are pulled through the spaces in between and can be affixed at any angle (the design allows 360 degrees to work with) This negates the need for tying or otherwise securing the foliage as the double ring system tightly secures the camouflage. The camo-ring attaches to web gear by means of cloth ties on either side”

           The ring can either be tied to webbing or to a backpack. The video below shows a version made with wire and duct tape. I guess you could use some chicken wire on it too!

         If you have enjoyed this article or it has been helpful to you please feel free to show your appreciation. Thank you.
The Books

http://www.angelfire.com/art/enchanter/epsdbook.html
http://www.lulu.com/shop/http://www.lulu.com/shop/phil-west/survival-weapons-optimizing-your-arsenal/paperback/product-21488758.html
http://www.lulu.com/shop/phil-west/crash-combat/paperback/product-22603842.html
https://www.amazon.com/Anatopismo-Underrealm-Novella-Phil-West-ebook/dp/B077G7MMFM

Friday, 13 June 2014

211-21-1111-1211

As it is friday I will continue the tradition of covering a more eccentric topic.

              Regular blog readers will know that I am fond of Kephart's book "Camping and Woodcraft". At the same time I acquired my copy I also acquired another great book:- “Jackknife Cookery” by James Austin Wilder. The first part is about cooking while later sections divert into tips on camping, scouting, self-reliance and survival. The book is a little gem so if you encounter a copy buy it!

On page 167 the author describes an alternative to Morse code which he claims is easier to remember. Once you understand the principle you can sit down and write it out in a few minutes. The author makes no claims that this is his own invention so its origin is unknown.

 The alphabet is written down in four columns of seven letters. As an aide memoire the first row is AHOV -which looks like "ahoy". Last line is GNU, like the animal. DKRY looks a bit like “Dictionary” spelt wrong.

Once you have this matrix you then number the letters from 11 to 2222 using only 1s and 2s.



A

11

 

H

12

O

21

V

22

B

111

I

112

P

121

W

122

 

C

211

J

212

Q

221

X

222

 

D

1111

K

1112

R

1121

Y

1122

 

E

1211

L

1212

S

1221

Z

1222

 

F

2111

M

2112

T

2121

&

2122

 

G

2211

N

2212

U

2221

the

2222

 


           Skinny 1s represent dots, fatter 2s represent dashes. If signalling with a flag then “Dot is Right!” (She is that sort of woman). Wilder does not say if this is the signaller’s or the observer’s right, however. (People need to use Port and Starboard more in everyday speech!).

            S.O.S would therefore be : “.--. -. .--.”

            Obviously this code has its drawbacks, the most obvious being that virtually no one will be familiar with it! Many of the most commonly used letters use four characters while less used ones use less, so an alternate arrangement could be constructed.

            A friend of mine has a love of alternate writing systems and the like, so this blog is for him. This signaling code is an interesting idea and deserves being recorded somewhere on the internet.

         If you have enjoyed this article or it has been helpful to you please feel free to show your appreciation. Thank you.
The Books

http://www.angelfire.com/art/enchanter/epsdbook.html
http://www.lulu.com/shop/http://www.lulu.com/shop/phil-west/survival-weapons-optimizing-your-arsenal/paperback/product-21488758.html
http://www.lulu.com/shop/phil-west/crash-combat/paperback/product-22603842.html
https://www.amazon.com/Anatopismo-Underrealm-Novella-Phil-West-ebook/dp/B077G7MMFM

Saturday, 7 June 2014

Hit Girl vs Kick Ass


                I watched “Kick Ass 2” last night. It was OK but I thought the first movie was better.

                There is a scene in the early part of the movie when Hit Girl (Chloë Grace Moretz) unleashes a fury of kicks and blows against Kick Ass (Aaron Taylor-Johnson). What struck me about this sequence was not that the attacks were particularly strong, fast or technically skilled. The reason she dominated the exchange was her character’s determination and commitment to the attacks. This is something to think about.   

                 Here is the clip. Action starts at the 50 second mark.



      
         If you have enjoyed this article or it has been helpful to you please feel free to show your appreciation. Thank you.
The Books

http://www.angelfire.com/art/enchanter/epsdbook.html
http://www.lulu.com/shop/http://www.lulu.com/shop/phil-west/survival-weapons-optimizing-your-arsenal/paperback/product-21488758.html
http://www.lulu.com/shop/phil-west/crash-combat/paperback/product-22603842.html
https://www.amazon.com/Anatopismo-Underrealm-Novella-Phil-West-ebook/dp/B077G7MMFM

Tuesday, 3 June 2014

Uncle Phil's List : Far Cry 2 Example.

            For today’s blog I thought it might be useful to give an example of how the “Uncle Phil List” can work. We need a scenario so as an abstract example, let us consider the protagonist in the video game “Far Cry 2”. He is a mercenary operating in “Unnamed African Country” (UAC).
           
First broad category is “Shelter”, subdividing into shelter, sleeping and clothing. The climate is fairly warm and sunny, but subject to heavy rainstorms. Terrain varies between jungle, savannah and arid/desert regions. Hostile forces are widely encountered so shelter needs to be low key. The temperature means a tent is probably unnecessary, although a basha sheet or rain poncho may need to be rigged to keep the rain off. In the jungle a hammock will be the safest way to sleep. On the grasslands and desert using a hammock may not be possible so he will need a ground sheet or kipmat of some form. Mosquitoes and other insects will be a problem, so a mosquito net that can be used with both the hammock and ground mat will be needed. Outside the forest a way to support the rainsheet and mosquito net will be needed so a couple of tent poles may be carried. A blanket or two may be more practical than a sleeping bag.

Clothing needs to be comfortable and suited to the hot and often humid conditions. Rhodesian and South African troops often wore singlets and shorts for operations, only wearing long trousers and sleeves at night or when in heavy bush. Hiding is the main strategy against enemy patrols so colours/shades that blend with the environment are preferred. Dried grass and sand are quite light so clothing or a camouflage pattern that includes light tan would be recommended. An interesting idea would be soling boots with sections of truck tyre so foot prints look like those of locals wearing homemade sandals. A hat that can protect against the sun will be necessary –so much so that a spare might be carried. Sunglasses will be needed due to the bright reflections from sand and bleached grass. Goggles might be useful in the desert or for when driving vehicles. A neck scarf/sweat rag fulfils a number of roles. A head net and gloves for protection against insects will be needed. Fingerless gloves and useful against thorns and other hazards when moving in brush. Gaiters will provide some protection from snakes, even when wearing shorts. If the weather is cold, or if moving at night one of the blankets can be worn as a cloak, so a couple of blanket pins are included. A poncho is carried for those tropical downpours and also provides shelter while sleeping.

            Fire: A couple of lighters and possibly a container for tinder and other firelighting aids should be carried. In the forests available wood may be damp. A candle is useful for applying sustained heat to moist tinder and kindling.

            Water: At least one water bottle will be needed. Water encountered will need to be sterilized. Purification tablets will be carried and so might a means for filtration. A vessel for boiling water to conserve the tablets should also be carried. Crocodiles may be a hazard when filling water bottles. A pail on a string might be a useful device.

            Food. Food and cooking equipment will be needed. Game is fairly present, although means to acquire it without gunshots that might alert patrols need to be considered. A small fishing kit takes up little room and can be used to set night-lines when resting up.

            First Aid and Other Medical: Given the character’s profession some shell dressings for gunshot wounds need to be carried. Various parasites are an obvious concern –in the game the character contracts malaria and has to source medication. Insect repellent, sunscreen, medication and basic hygiene items will be needed, and in generous quantities. A snake bite kit will be prudent given travel will often be across country and in heavy undergrowth.

 
            Tools: A machete (panga) will prove to be a very useful item. There may be a case for carrying a spare in the pack as well as on the belt. Other blades such as a swiss army knife will also be needed. A few yards of rope would prove useful when crossing streams and navigating steep terrain. Lesser cordage will prove useful for various applications. The weapons you encounter in the game are often in a poor state. The environment of UAC is hard on such things so you will need a gun-cleaning kit. A collection of spares for your weapons and other items will be needed, as well as more generic repair items such as tape and a sewing kit. A notebook will be needed for recording intelligence. Keep it in a waterproof bag and ensure all vulnerable gear is protected from moisture and insects. Specialist items may include field glasses and a satellite phone. (Amusingly the character gets phone calls in the middle of gun battles and infiltrations!) A pack will be needed to carry the gear and some webbing to carry the items he may need when not near his pack –ammunition, machete, first aid, water etc. One of the simplest ways to get around in the game is to take the bus, illustrating that some money will be useful. A hiking pole or even spear may help movement across difficult terrain and deter large animals. In Africa a man walking with a spear may be less remarkable than one obviously carrying a rifle. The spear can also bring down animals for food silently. Camouflage paint may be considered a specialist item and necessary since shorts and singlets leave lots of skin exposed. Caucasian South African troops use facepaint to conceal that they are Caucasian when viewed at a distance. Pale skin can draw attention and make the owner a priority target! (My character in the game is oriental, but the same applies!)

            Navigation needs are fairly obvious. The character will have some maps and at least one compass. It is easy to get disorientated in the forest or long grass so a wrist compass may be a useful item. Given that the enemies in this scenario are relatively unsophisticated and will not be using electronic warfare a GPS system may be practical. Possibly it will be built into the satellite phone? In the game the character has a GPS that also locates uncut diamonds, which would be nice! The frequency of sunny days suggest revising the methods for direction finding by the sun for that hemisphere. Likewise, the clean night skies suggest a refresher on constellations. Record this in your notebook so you do not have to rely on memory during stress.

            In the game, the character is pretty much on his own so means of signalling are a low priority. The conditions favour heliographs (but he has no one to signal). Likewise a whistle on his compass lanyard would take little room, but not be of much use when the whole country is against him. I guess the satellite phone is a signalling device. There is a flare gun in the game but this is mainly used for arson! A source of light such as a flashlight would be useful. Some of the terrain is very dark at night and a low-power red bulb flashlight would be useful for brief checks of terrain or the map. There are also caves and deserted dwellings that need to be searched.

            By no means a comprehensive list, but this does illustrate how the Uncle Phil List can be used as a tool to plan what gear you may need.


If you have enjoyed this article or it has been helpful to you please feel free to show your appreciation. Thank you.
The Books

http://www.angelfire.com/art/enchanter/epsdbook.html
http://www.lulu.com/shop/http://www.lulu.com/shop/phil-west/survival-weapons-optimizing-your-arsenal/paperback/product-21488758.html
http://www.lulu.com/shop/phil-west/crash-combat/paperback/product-22603842.html
https://www.amazon.com/Anatopismo-Underrealm-Novella-Phil-West-ebook/dp/B077G7MMFM
https://www.amazon.com/Hell-Ay-non-partisan-sourcebook-role-play-system-ebook/dp/B07FQSHSQC